Go
Go
It's the future. You just wanted to escape from the "meatspace" and live in a world of data. Now you're playing a corrupted version of Go with a rogue AI in cyberspace, with your life on the line.
Controls:
| Move | WASD |
| Look | Mouse |
| Jump | Space |
| Wallrun | Run parallel to a wall |
| Take node | Touch node |
Movement inspired by Valve's Source engine, and from Titanfall 2. Less restrictive wallrun criteria than Titanfall 2, and with less friction.
For those who don't play Go:
Go allows you to take any neutral node, which is grey. Taking a node will cause the opponent to take a node afterwards. Surrounding an enemy node with your pieces will turn the surrounded area neutral. Trying to take a node that would result in its capture immediately after is possible, and passes your turn.
For those who play Go:
This is a free-form version of Go. Moves that seem to make sense may not make sense here, as some nodes may appear to surround, but are not connected with surrounding tiles. Ko is not implemented here.
AI Disclosure:
The development of shaders was assisted using a LLM.
| Published | 21 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | lifes30daytrial |
| Genre | Action, Strategy |
| Tags | 3D, Board Game, First-Person, Parkour |
| AI Disclosure | AI Assisted, Code |

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